Persuasive Essay About Video Game Violence

Argumentative essay is the most often assigned type of essay. And if you want to learn how to write one, you would need to read an argumentative essay sample. On Star-Writers blog you would be able to find a lot of sample argumentative essays, as well as articles on popular topics, which could inspire you with some interesting ideas for your own composition. In this post you have an opportunity to review a sample of argumentative essay about one very controversial topic. You will also benefit from the sample argumentative essay outline offered below. With the help of such argumentative essay outline sample, you would be able to compose your own essay much faster and with little effort. All sample argumentative essays that you will read on Star-Writers blog are original and unique. If you decide to save your time and order an essay from our professional writers, you can be sure that it will be custom written and edited just for you and no one else will have a similar paper.

Argumentative Essay Outline

Despite common belief, there are different types of argumentative essays. You will be able to read all of them if you follow Star-Writers blog. The one we are going to discuss today is called for and against argumentative essay. Unlike simple argumentative essay, which argues only one point of view, this type presents both sides of the argument without author appealing to any of the sides. It means that when composing your essay you have to learn to argue for the opinions which you do not share. It is a good thinking exercise and gives you an opportunity to demonstrate your analytical skills and broad worldview. To make the task easier for you we offer you to base your essay on the following outline:

Paragraph 1: Introduction. Introduce the subject you are going to discuss. Write a strong and compelling thesis sentence. Mention the two opposing points of view;

Paragraph 2:First supporting argument.  Present the side that supports the idea mentioned in the topic. Give their argument and support it with examples, facts or other evidence;

Paragraph 3: Second supporting argument. Present and explain the second argument of the supporting side;

Paragraph 4: First opposing argument. Present the side that argues against the matter mentioned in the topic. Give their argument and support it with examples, facts or other evidence;

Paragraph 5: Second opposing argument. Present and explain the second argument of the opposing side;

Paragraph 6: ConclusionBriefly sum up the information given in the preceding paragraphs. Offer a way to resolve the problem mentioned in the topic, as a rule you may suggest reaching a balance between two opposing points of view.

Free Argumentative Essay Sample

Topic: Should children be allowed to play violent video games?

Almost all children like to play video games. At times, parents can be shocked from all the violence and aggression they suddenly see in the video games. Some people say that these are only games and there is nothing to worry about. However, others argue that such violence is harmful for the developing personality of a young person. The question is, what should the parents do when they see their child playing such game? Should they regard it as a temporary interest and let it be, or should they forbid the game? It is a controversial subject with no definite answer. Nevertheless, the parents may take into account the following arguments for and against playing violent video games, when they try to come up with a right decision.

The supporters of violent video games advocate that playing such games allows teenagers to divert their aggression into the virtual world instead of the real one. Teenage is a complicated period for most of the children, when their bodies and minds undergo a lot of changes. At this time they often find themselves in the conflict with the surrounding world and experience a lot of negative emotions. Playing video games with violent pretext, gives them a chance to let out the steam. It serves as an outlet for their negativity, so afterwards they could return to reality with more peaceful mindset.

Moreover, the followers of this theory also believe that playing such video games helps children to understand and learn to control their emotions. The children, when faced with problems and disappointments often don’t know how to react. The society puts a heavy weight of expectations on teens and often they are not able to fulfill the hopes of their parents and teachers. It leads to an array of mixed emotions and feeling that children don’t know how to deal with. When playing video games that trigger the outburst of strong emotions, children learn to recognize their own feelings. It teaches them how to understand and control powerful negative emotions. 

Nevertheless, the opponents of violent video games are not convinced by these arguments and claim that such games have a strong negative effect on the developing minds of children and teenagers. They say that these games create even more violence and aggression. When a child constantly witnesses violence, blood and murders in the video games it leaves a certain imprint on his psyche. Such child would be more prone to aggressive actions against his siblings and friends. Moreover, the opponents state that children who play such games tend to become less social and their academic progress declines.

In addition, people who advocate against children playing violent video games argue that such games lead to violence in real life. Children are not able to separate the virtual and real world fully. That distinction is very blurry for the undeveloped young mind. They often confuse the two concepts, thus believing that what it acceptable in virtual world would be also fine in the real one. Therefore, they carry that aggressive violent attitude into their daily lives, harming the people around themselves. And afterwards, when they have to pay for the consequences of their actions, they cannot understand what they have done wrong. Thus, the opponents strongly disapprove the use of violent video games by children as dangerous and unpredictable.

Although, the two opposing sides of this argument would never agree to compromise, the parents of young people still must make the decision that would work the best for their children. It is true that video games are just games, however, it is a fact that they can be harmful if used thoughtlessly and without parental attention. It would be desirable to try reaching a certain balance in this matter. Games should be regarded as games, which must be playing sparingly. Moreover, the parents have to understand that instead of forbidding such video games, they must provide enough alternative, such as travelling, time outside, family board games, movies, reading, arts and sports.

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    Take a look at today's generation. A student comes home from school at around three or four o'clock in the afternoon, sets his bag aside, debates whether he should take a shower, definitely eats his lunch, and begins his after school program: playing video games, playing video games, and playing more video games. Video games, unfortunately, have become an imperative part of the average teenager's life. Whether it's hours, day, or maybe even weeks, teenagers spend an excessive amount of time slaying monsters, killing zombies, or just shooting at each other's avatars for all time's sake. They lose track of time, deprive themselves of sleep, miss out on their homework, and deteriorate their health, all for the sake of the phenomenal world of 'Call of Duty' and fellow video games. A vast majority of the global population believes that playing video games can positively influence the lives of those who favor them, while others strongly disagree. Although playing video games may help stimulate and relax the brain, it is still considered detrimental because of the tendency to reward violence and create the ultimate aggressive player.

     To begin with, playing video games often leads gamers to accept what is conventionally and ethically dismissed. Violent video games offer a profoundly aggressive and bloody atmosphere. They are simply based on the notion that killing others is a reward. Furthermore, they teach the players how to disrespect life by picking up a gun and shooting at people, and thus integrating into their lives the fact that violence is a social norm everybody praises. Moreover, certain games, such as GTA, school players about how crucial it is to disrespect authority by simply adding points for those who manage to escape the cops, or even shoot some. Such games brainwash teenagers to think that authority figures are the bad guys, when in the truth they're not. Thus, they no longer feel a sense of reverence for law enforces, or the law itself for that matter. David Greenfield, a professor of psychiatry at the University of Connecticut and founder of the Center for Internet and Technology Addiction argues that: "It (violent video games) conveys two things -- a lack of respect for human life and a desensitization to violent acts," "And it teaches them the skill set to enact the violent act with increased precision. And we call that entertainment.

     Apart from the ethics, overexposure to violent video leads to the development of bad conflict resolution skills. Playing these games allows players to express their feelings, whether anger, pain, or pleasure, through hostility and aggression. Gamers only grow familiar to the violent approach of sorting out problems and lose the art of communication. Thus, they resort to physical abuse to show their friends or siblings that they are bothered or irked by them. Brad Bushman, a psychologist at Ohio State University, was co-author of a study that examined 380 studies on video games; he stated, "The results show that playing violent video games increases angry thoughts, aggressive behavior, and decreases helping behavior, empathy and compassion for others." In another study, 161 college students were randomly assigned to play one of several violent games, neutral games, or pro-social games (in which helpful behavior was required). After playing, the students completed a task in which they could either help or hurt another student. Those who had played the violent games were more hurtful to other students, whereas those who had played the pro-social games were more helpful.

     It is claimed that video games are mental stimulators that help sharpen the mind and relieve it of anxiety and stress. This is an absolute truth; however, playing video games has also proven to reduce certain cognitive brain functions. Certain studies have focused on how specific brain regions of players of violent games respond under varying circumstances. For instance, Rene Weber and his colleagues asked 13 experienced gamers to play a violent game while undergoing FMRI brain scan (functional magnetic resonance imaging). By imaging players' brain activity before, during and after each violent encounter, the investigators found that immediately before firing a weapon, players displayed greater activity in the dorsal anterior cingulate cortex. This area involves cognitive control and planning, among other functions. While firing a weapon and shortly afterward, players showed less activity in the rostral anterior cingulate cortex (RACC) and amygdala. Because interaction between those brain areas is associated with resolving emotional conflict, their decreased functioning could indicate a suppression of the emotional response to witnessing the results of taking violent actions. Thus, the greater the experience with violent media, the lower was the activation of brain areas for thinking, learning, reasoning and emotional control.

     In conclusion, video games have become an indispensable part of this modern technological era, yet they persist to be deleterious to whoever latches onto them. Unfortunately adolescents do not perceive that they have been caught up in a current of false entertainment, and it might just be too late to get out ... or is it?

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